Learning Project - UX Design - Case Study

Ed.UX

Elevating the UX learning experience with expert guidance

Ed.UX is an expert web app designed for UX learners. It provides a simple and intuitive way for users to quickly connect with seasoned UX professionals. A wealth of UX-themed resources can also be accessed for free.

Learning Project Objective

Enable anyone, anywhere, to instantly chat with an expert in virtually any field.

Functional requirements

  • Onboarding flow

  • Sign up / Sign in flow

  • Home screen or dashboard

  • Menu / Navigation

  • Feature to browse experts

  • A way of communicating with an expert

  • Payment option

My role

User Researcher, UX Designer

Tools

Pen & Paper, Maze, Zoom, Figjam, Optimal Workshop, Figma, Google Workspace

Timeline

April - July 2023

Process

Design Thinking Framework

Context

In the rapidly evolving landscape of technology and digital design, the demand for proficient UX designers has surged, intensifying the competition within the job market.

Why Ed.UX?

Aspiring designers face challenges in gaining practical, hands-on experience and the opportunity to learn from established professionals in the field. They also often wade through overwhelming, unstructured, sometimes conflicting resources. This can lead to a steep learning curve, causing frustration and hindering progress.

How can we help?

The need for a comprehensive, intuitive, and interactive learning platform for UX Design becomes apparent within this context. This is the rationale behind the design of Ed.UX, an application that aims to fill this gap and empower aspiring UX designers on their journey towards a new career.

Understand

The research phase spanning over three weeks

  • Competitor and SWOT analysis

  • Survey with 13 participants

  • 4 in-depth interviews with potential users

Competitive Analysis

ADPList 
  • direct competitor

  • mentorship in design

intro 
  • indirect competitor

  • mentorship in all fields

Key Findings

> Limited availability, since mentors offer their time voluntarily

> Lack of structured learning resources to provide additional support for mentees

> Inexistent price-competitive pallet of mentors to address the more cost-conscious users

User Research

  • Learn who the potential users are and their behaviors and habits around learning UX design

Goals

  • Identify needs and pain points UX learners experience when engaging in learning activities

  • Discover insights about participants’ experiences with other learning and mentorship platforms

Key Findings

Mentorship available only with a schedule, most often with a long time waiting for the appointment

The variety of templates for hands-on learning is overwhelming

No immediate access to seasoned UX designers to help with portfolio or resume reviews when needed

Too many and too various resources from infinite sources off the internet

Urgent need for access to affordable mentorship to get support in their learning journey

Define

Articulating the problem clearly based on insights

  • Proto-persona

  • User stories

  • Task analysis & User flows

  • Information architecture

Who is our user?

The support-seeking learner

The hands-on visual learner

Primary persona Jackie’s stories

As a self-learner, I want to find a suitable mentor who can give me feedback on my project so that I can include it in my portfolio.

As a UX beginner, I want to book video calls with a mentor so that I can get help and guidance on my progress on projects in real time.

Task analysis & User flows

1st Goal:

> Register as a user and find a mentor for portfolio reviews

  • Launch Ex.UX in the browser

  • Create a user account

  • Select expert section

  • Filter experts by categories

  • Browse the search results

  • Read through experts’ profiles

  • Bookmark a suitable expert

2nd Goal:

> Book a mentorship session with an expert UX professional

  • Select bookmarked mentors

  • Select preferred mentor

  • Tap book appointment

  • Select date and time

  • Answer questionnaire about session

  • Book session

  • Read booking confirmation

Building the sitemap

Key features

1. Booking mentorship sessions with experts

2. Accessing structured learning material

3. Bookmarking or down- loading templates

Sitemap  - 1st proposal
Sitemap  - after Card Sorting 

Ideate

  • Paper wireframes

  • Mid-fidelity wireframes

Starting from the user flows

Prototype & Test

  • Low-fidelity prototyping

  • Usability testing

  • Iteration based on feedback

  • High-fidelity prototype

  • Design collaboration

  • Preference testing

  • Iteration

Usability Testing

What do the users say?

  • Testing with 6 participants

  • Note-taking

  • Affinity mapping & the big sort

  • Rainbow spreadsheet

1st Iteration

Issue 1 - severity high

Users had trouble to find/identify the filter function for the experts.

Issue 2 - severity high

Users expected to see a success screen after the expert booking process.

Preference testing - Onboarding

This or that?

  • 8 out of 10 participants preferred the onboarding using coach marks


From paper to high-fidelity wireframes

Ed.UX Prototype